Internship Work #6
(time taken: 1 day total)
This single shot is part of a much bigger scene, involving a caveman chasing an animal. Here, we were given a different storyboard for each shot. Like the scene with the kids, we have to base each shot off of the given storyboard. This particular shot is based off of this storyboard:
Here, the caveman is walking towards his destination, wherever it may be.
I was given criticisms for the previous shot, and was shown reference for a more proper caveman walk cycle; one that looks more animalistic in nature. Most notably, there wasn't that much swinging in the arms, and the legs always stayed bent. I made the walk cycle for this shot with these new revelations in mind. In addition to that, I added in some quick head turns as the caveman is walking, which further added to that animalistic caveman attitude.
With the addition of new elements like the trees, I feared that the environment would become too dense, and Maya would lag crash more easily. So I rendered out the environment and the character seperately, compositing both of them in my editing software, Vegas Pro 13.
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