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Showing posts from December, 2020

Internship Work #8

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  [time taken: 2 weeks; 1-2 days per shot] These shots are part of a much bigger scene, involving a caveman chasing after an animal. Here, we were given different storyboards for each shot, which we have to base each our shots off of. These shots were based off of these storyboards: Description: As the caveman climbs up the tree to pluck out the fruits, he soon notices a rabbit hopping around the scenery. The caveman then decides to give chase, and the rabbit scurries off to a nearby pond, where it hides within the water. After peeking out from the water to assess its surroundings, it soon gets knocked out by a rock thrown by the caveman. The caveman then proudly walks off with its prize, but soon notices something rustling in the bushes... For the animal, I was unable to find any decent free rabbit rig that was also a quadruped rig (there were a few rabbit rigs that were bipedal, like the Judy Hopps rig). So in its place, I decided to use the Boxy Sabertooth Tiger rig from Truong ...

Internship Work #7

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  (time taken: 1 day total) This single shot is part of a much bigger scene, involving a caveman chasing an animal. Here, we were given a different storyboard for each shot. Like the scene with the kids, we have to base each shot off of the given storyboard. This particular shot is based off of this storyboard: Here, the caveman has found some fruit on a tree, and he is reaching out to get them. I added an additional scene at the beginning, showing the fruit on the tree. We then cut back down to the caveman's perspective, as he's looking up at the fruit. This shows the caveman's goals in the shot,  without having to show the caveman himself. In the next shot, the caveman will find something more lucrative to chase after. So I decided to show the caveman climb up the rock, but not up the tree itself. In the next shot, he will notice that more lucrative option just as he's about to climb up the tree and decide to chase after it.

Internship Work #6

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  (time taken: 1 day total) This single shot is part of a much bigger scene, involving a caveman chasing an animal. Here, we were given a different storyboard for each shot. Like the scene with the kids, we have to base each shot off of the given storyboard. This particular shot is based off of this storyboard: Here, the caveman is walking towards his destination, wherever it may be. I was given criticisms for the previous shot, and was shown reference for a more proper caveman walk cycle; one that looks more animalistic in nature. Most notably, there wasn't that much swinging in the arms, and the legs always stayed bent. I made the walk cycle for this shot with these new revelations in mind. In addition to that, I added in some quick head turns as the caveman is walking, which further added to that animalistic caveman attitude. With the addition of new elements like the trees, I feared that the environment would become too dense, and Maya would lag crash more easily. So I rendered...