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Full Caveman Scene - Internship Work #10

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  The final 'caveman' sequence that I have been working on for the internship, with added scenes for further context, and additional corrections to make the scene more faithful to the boards that I was given. Namely, the addition of the POV shots at the beginning, as well as a change to the shots where the caveman is carrying the animal. See my previous blog entries for the work process.

Internship Work #9

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  [time taken: 1 week; 1-2 days per shot]   These shots are part of a much bigger scene, involving a caveman chasing after an animal. Here, we were given different storyboards for each shot, which we have to base each our shots off of. The new shots were based off of these storyboards: Description: A much larger animal has jumped out of the bush, ready to ambush the caveman. In the nick of time, the caveman throws away his prey and jolts off, with the big animal (a sabre-tooth tiger) giving chase. The caveman then finds a cliff and climbs up it, and the tiger is seemingly not able to catch up... Here, I also included some corrected versions for the previous set of shots, as shown in the previous blog post. Here, I made it more faithful to the original storyboards, as per the feedback of the given shots. For the new shots, I had searched up some reference for them, since these shots involve actions that haven't really animated before. Namely, I had never animated biped/quadrupe...

Internship Work #8

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  [time taken: 2 weeks; 1-2 days per shot] These shots are part of a much bigger scene, involving a caveman chasing after an animal. Here, we were given different storyboards for each shot, which we have to base each our shots off of. These shots were based off of these storyboards: Description: As the caveman climbs up the tree to pluck out the fruits, he soon notices a rabbit hopping around the scenery. The caveman then decides to give chase, and the rabbit scurries off to a nearby pond, where it hides within the water. After peeking out from the water to assess its surroundings, it soon gets knocked out by a rock thrown by the caveman. The caveman then proudly walks off with its prize, but soon notices something rustling in the bushes... For the animal, I was unable to find any decent free rabbit rig that was also a quadruped rig (there were a few rabbit rigs that were bipedal, like the Judy Hopps rig). So in its place, I decided to use the Boxy Sabertooth Tiger rig from Truong ...

Internship Work #7

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  (time taken: 1 day total) This single shot is part of a much bigger scene, involving a caveman chasing an animal. Here, we were given a different storyboard for each shot. Like the scene with the kids, we have to base each shot off of the given storyboard. This particular shot is based off of this storyboard: Here, the caveman has found some fruit on a tree, and he is reaching out to get them. I added an additional scene at the beginning, showing the fruit on the tree. We then cut back down to the caveman's perspective, as he's looking up at the fruit. This shows the caveman's goals in the shot,  without having to show the caveman himself. In the next shot, the caveman will find something more lucrative to chase after. So I decided to show the caveman climb up the rock, but not up the tree itself. In the next shot, he will notice that more lucrative option just as he's about to climb up the tree and decide to chase after it.

Internship Work #6

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  (time taken: 1 day total) This single shot is part of a much bigger scene, involving a caveman chasing an animal. Here, we were given a different storyboard for each shot. Like the scene with the kids, we have to base each shot off of the given storyboard. This particular shot is based off of this storyboard: Here, the caveman is walking towards his destination, wherever it may be. I was given criticisms for the previous shot, and was shown reference for a more proper caveman walk cycle; one that looks more animalistic in nature. Most notably, there wasn't that much swinging in the arms, and the legs always stayed bent. I made the walk cycle for this shot with these new revelations in mind. In addition to that, I added in some quick head turns as the caveman is walking, which further added to that animalistic caveman attitude. With the addition of new elements like the trees, I feared that the environment would become too dense, and Maya would lag crash more easily. So I rendered...

Internship Work #5

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  (time taken: 1 day total) This single shot is part of a much bigger scene, involving a caveman chasing an animal. Here, we were given a different storyboard for each shot. Like the scene with the kids, we have to base each shot off of the given storyboard. This particular shot is based off of this storyboard: Here, the caveman is walking out of his cave into the wilderness. I created the scene based off of this shot, from the composition to the colour palette. I chose the Ultimate Bony rig (https://www.behance.net/gallery/17774421/Ultimate-Rigs-for-FREE) for the caveman in this scene, because of its resemblance to the figure in the storyboards. I had to find reference for the caveman in this shot. But since there aren't any easily available references of actual real life cavemen, I had to look elsewhere for inspiration for this animalistic ancestor. Eventually, I settled on videos of monkeys and primates, our closest relative, walking around, mixed in with artistic interpretation...

Internship Work #4

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  [time taken: 1 day] For this assignment, we were given another butterfly shot to do. We were given a small description, and had to base our shot on that. The description was 'A butterfly on a flower with a confused mindset is ready to fly, flapping the wings slowly'. Despite being told to do only one 3-second shot, I added another one at the beginning to show the butterfly's motivation for wanting to fly in the first place, that being, seeing his fellow butterflies fly off somewhere. The same compositing/editing tricks as seen in the previous internship work was used here as well to achieve this. I was also told to use a more slower timing for the butterfly's wings, to show his contemplation and realization better, which is what is shown here in the final animation.