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Showing posts from November, 2020

Internship Work #5

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  (time taken: 1 day total) This single shot is part of a much bigger scene, involving a caveman chasing an animal. Here, we were given a different storyboard for each shot. Like the scene with the kids, we have to base each shot off of the given storyboard. This particular shot is based off of this storyboard: Here, the caveman is walking out of his cave into the wilderness. I created the scene based off of this shot, from the composition to the colour palette. I chose the Ultimate Bony rig (https://www.behance.net/gallery/17774421/Ultimate-Rigs-for-FREE) for the caveman in this scene, because of its resemblance to the figure in the storyboards. I had to find reference for the caveman in this shot. But since there aren't any easily available references of actual real life cavemen, I had to look elsewhere for inspiration for this animalistic ancestor. Eventually, I settled on videos of monkeys and primates, our closest relative, walking around, mixed in with artistic interpretation...

Internship Work #4

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  [time taken: 1 day] For this assignment, we were given another butterfly shot to do. We were given a small description, and had to base our shot on that. The description was 'A butterfly on a flower with a confused mindset is ready to fly, flapping the wings slowly'. Despite being told to do only one 3-second shot, I added another one at the beginning to show the butterfly's motivation for wanting to fly in the first place, that being, seeing his fellow butterflies fly off somewhere. The same compositing/editing tricks as seen in the previous internship work was used here as well to achieve this. I was also told to use a more slower timing for the butterfly's wings, to show his contemplation and realization better, which is what is shown here in the final animation.

Internship Work #3

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  [time taken: 13 days total] For this assignment, we were given a set of 3 storyboards for a much larger project, involving a group of kids playing with some butterflies by a lake. We then had to animate a whole sequence based off of the given storyboards. The kid rig used here were modified versions of the famous Norman rig, particularly Gary. The colours of the characters were changed for each kid so that they all felt distinct. (http://www.romanim.com/norman_database.php) The storyboards in question: As you can see from the video above, there are 4 scenes in total instead of just the three depicted here. This is because I felt there needed to be a scene with some extra context to show what the kids were doing originally, before they started to play with the butterflies. This helped improve the staging of the scene for the final animation. I also made it so that only one of the kids was seen killing a butterfly. This is because, in the story for said larger project, only one of ...

Internship Work #2

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  (time taken: 2 days total) For this shot, we were instructed to create a shot involving two figures: a worm and a butterfly. We were given freedom to let them interact in whatever way we wanted. So, I came up with a simple premise: a worm is sleeping on a flower, only for a butterfly to fly by it so fast that the resulting force flings the worm off the flower. Of course, butterflies normally don't go that fast, so exaggeration principles had to be employed in order for the animation to be believable. The worm rig was given to me by another student doing the internship, and the butterfly rig was Truong CG's Boxy Butterfly.